This mini is another from Reaper. I like this sculpt very much, as it involves a pose that integrates the terrain so nicely.
I went monochromatic with various desaturated greens. At one point I had bright green on the sash, and it really jarred against the rest of the paint scheme. I’m learning that some flaw in my painting or color mixing technique makes all my colors desaturate when I shade and highlight them. On this mini it was on purpose, but even on my other minis, I cannot often avoid it.
The sword blade is actually TMM (true metal metallic), but I’ve mixed the silver with blue and shaded it with brown/black glaze, so it doesn’t show like typical TMM. The rest of the metals are Bronze + brown wash + bronze + gold + silver. Body armor has an added layer of purple wash to help bring out more detail.
My nephew picked out this Reaper mini as a birthday gift (or maybe it was a Christmas present, not sure now.) I painted it up for him.
These are Reaper minis sculpted by Tre Manor. One orc is never enough. Four orcs is never enough. But I’ll never have the patience to paint 20 or 30, so this will be all I paint for the foreseeable future. I like Tre Manor’s stuff a lot. He has his own mini company now, Red Box Games, and all the stuff there is really nice.
77056: Orc Sniper, 77059: Orc Berserker, 77051: Orc Stalker, 77045: Orc Hunter
This is Reaper’s version of the D&D Beholder. The Beholder is an iconic Dungeons and Dragons monster. The name is even kept as IP by Wizards of the Coast, which is why Reaper has to call this model “Eye Beast” instead of Beholder.
The original base is kind of crummy, so I cut it off and sculpted one with Green Stuff, complete with some green slime dripping down the walls. It’s intended to look like he’s hovering in a tunnel deep in the Underdark somewhere. I modeled the color scheme on Eric Louchard’s Nautiloid Chrysalid from AnitMatter Games.
The characters in our AD&D campaign had to fight lots of these guys. They were quite a challenge. The ability of devils to summon more devils makes things difficult. Their magical at-will abilities to cause fear, fly, and create illusions, along with their strength-sapping attacks and poisoned tail spike give the characters fits.
I gave this Reaper mini a base of skulls, and then added a bit of blood so things didn’t look quite so…dry. He came with a pair of raggedy wings that I decided to leave off.
For this beauty, I followed the painting scheme that Scott Hockley describes for his Preacher from the Kingdom Death miniature range. He has a wonderful way of doing sheer cloth, which I tried to emulate in Amiryth’s stockings.
I’m really happy with how this Reaper mini turned out. I tried a glazing method described by Eric Louchard of Antimatter Games. I was a bit more patient with this mini than I am with most, so my blending is smoother than usual. The original mini’s face is angled down, so it isn’t easy to see. I built up the front of his base to tip the mini up so that you can see his face better. I think it works.
This is the Reaper’s version of the D&D Remorhaz. The creature dwells in cold climates, hence the snow base. The back of the creature gets furnace-hot when it is agitated. I sculpted a pair of eggs out of Green Stuff that mommy is protectively coiled around.
In our Against the Giants campaign, when the characters found this creature at the bottom of the Glacial Rift of the Frost Giant Jarl, they purposely woke it and then ran away. The remorhaz crawled out of its lair, stretched it out across the chasm floor, tucked in its legs, and steamrolled down the length of the rift, flattening and frying about a dozen winter wolves, ogres, and giants. Good times.